Seven powers · Thirty-four supply centres · No dice
Every order is written in secret and executed at once. Choose how you want to enter the table; the details follow after that decision.
New table
Choose the shape of the table first. Only the settings that matter to that choice stay in view.
Your power
You write the orders for this power. If it is taken when you join, the table will say what changed.
This screen becomes the shared board and holds no power. Each player follows a private phone link and claims their own seat.
Invite people before or after the first turn.
Existing table
Use the five-letter code from the person who opened the table, then request the power you want.
Request a power
If that power is taken, the table may offer another available power and will tell you before play continues.
Remembered here
This browser remembers where it last held a seat or showed a shared board. Live details are loaded only when you return.
Diplomacy was designed by Allan B. Calhamer in 1954. This is an independent implementation of its rules.
Spring 1901
Movement
Showing this turn again
Waiting for players to join